Virtual Qaggiq (VQ)

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Try a fantasy video game built by and for Inuit youth for supporting mental wellness. Join our paid research study by providing feedback on the game.

Click here to sign up and test the Virtual Qaggiq game!

The Virtual Qaggiq (VQ) Project is a CIHR funded community-driven initiative created to empower and support the mental wellness of Inuit youth in Nunavut.

In response to Nunavummiut’s concerns about high rates of depression, and anxiety among youth, the VQ Project blends Inuit cultural heritage with modern technology, providing an accessible and engaging virtual platform for mental health support and reduction of self-harm. VQ is Inspired by the traditional Inuit Qaggiq, a communal meeting place for sharing knowledge and strengthening community bonds. The VQ game reimagines this space as a digital hub for healing, connection, and resilience-building guided by Inuit Qaujimajatuqangit principles.

Our mission is to support Inuit youth with the development and testing of  a unique digital tool: an exciting video game that blends Inuit cultural traditions with activities that boost problem-solving and wellness.  We are committed to co-creating resources with Inuit youth leaders, Elders, and community members, ensuring that all aspects of the VQ game reflect the voices and values of the communities we serve. By fostering resilience and supporting emotional well-being, we aim to empower Inuit youth with usable new skills and enhanced confidence that leads to thriving.

A total of 60 individuals, from Nunavut, Nunavik, Nunatsiavut, Northwest Territories, British Columbia, and Ontario contributed to the development of the Virtual Qaggiq game.


Check out the game credits ->

At the heart of the VQ Project is a commitment to co-creation for youth mental wellness. This research project brings together Inuit youth leaders, Elders, cultural advisors, and mental health experts. Those research partners collaborated to create the VQ which uses Inuit Qaujimajatuqangit (IQ)—the foundational knowledge and values of Inuit culture—to inform an interactive digital tool. In addition to being fun and challenging to play, this Arctic-based video game also offers lots of tools and multimedia content designed to support mental wellness. All the included resources are specifically designed to address mental health challenges like trauma, stress, and emotional regulation while also fostering a connection to cultural identity.

We are a dedicated team united by a mission to support Inuit youth in Nunavut by creating mental wellness tools that resonate with their unique cultural experiences and community needs.

For years, we’ve worked alongside a diverse network of Inuit youth leaders, Elders, cultural advisors, and community members, fostering meaningful connections across 9 communities in Nunavut. Through these collaborations, we bring together traditional Inuit knowledge—Inuit Qaujimajatuqangit (IQ)—and modern digital tools to create supportive, engaging, and culturally grounded resources.

At the heart of our work is the Virtual Qaggiq, an online space inspired by the traditional Inuit meeting place where youth can gather, explore their culture, and access mental wellness tools developed just for them. These resources, from virtual reality experiences to interactive games, are designed to help youth navigate challenges like stress, anxiety, and trauma while staying rooted in their cultural identity and community values.

We believe in honouring the wisdom of Inuit traditions and blending it with evidence-based mental health practices, ensuring that every tool we create is guided by the voices and needs of the communities we serve. Whether through knowledge sharing, youth-led workshops, or community events, we are here to create a lasting impact by building resilience and connection.

This project is just the beginning of a long-term vision. As we continue to grow, we invite communities, youth, and leaders to join us in this journey. Together, we’re building a future where Inuit youth feel empowered, connected, and supported in their mental wellness journeys.

Together, we are hoping to develop and test a digital tool that will be enjoyed, and perceived as useful and supportive, by many young people in Nunavut.

The NuWellnessGames team was previously involved in the cultural adaptation of the I-SPARX mental wellness game. Inuit youth, community members, and elders collaborated on the I-SPARX project to adapt the SPARX game, originally built in New Zealand, for Inuit culture. Youth who tested the adapted I-SPARX game found it to be helpful, however many felt that they wanted to see even more elements of their culture in the game. Hence the Virtual Qaggiq game was born, a game that is developed for an by Inuit youth from the ground up, a game that is based entirely on Inuit culture and values. Check out below to find out how the concept of the Virtual Qaggiq came about.

Our approach is all about collaboration and respect.

The VQ video game was designed to support youth in strengthening their connection to cultural values and acquire practical mental wellness skills to use in challenging situations. Our project team now invites you to test the game and provide your feedback.

The Virtual Qaggiq (VQ) offers a private, safe, playful environment where Inuit youth can access some new tools that are grounded in tradition, guided by community, and designed to support thriving.

The VQ Project embraces a Two-Eyed Seeing approach, bringing Inuit and Western/Southern knowledge together to offer holistic, culturally aligned mental wellness resources.

Every tool and experience included in the Virtual Qaggiq is crafted with the guidance of Inuit communities, ensuring that the VQ remains a culturally safe, familiar and inclusive space where youth can explore mental wellness at their own pace. Here, they can access resources that speak to their traditional roots and modern-day challenges, empowering them to tackle common challenges with resilience.