Publications

Virtual Qaggiq Publications

Virtual Qaggiq posters and presentations

Danz, C., Singh, Y., Thomas, A., Lyall, E., Qatsiya, B., Qaunaq, R., Temela, L., Armour, L. & Bohr, Y. (2025, August 4-7). Virtual Qaggiq: The cultural adaptation and gamification of empirically supported mental health strategies in the first-ever Inuit mobile serious game. [Demonstration]. International Research Society for Internet Invention 13th Scientific Meeting, San Diego, CA.

Danz, C., Singh, Y., Thomas, A., Lyall, E., Qatsiya, B., Qaunaq, R., Temela, L., Armour, L. & Bohr, Y. (2025, August 4-7). C.O.P.E.R.S.: A Cognitive Behavioural gameplay framework to deliver content in a mental health serious game for Inuit Youth. [Poster]. International Research Society for Internet Invention 13th Scientific Meeting, San Diego, CA.

Singh, Y., Qaunaq, R., Thomas, A., Qatsiya, B., Armour, L., Bohr, Y. (2025, June 12-15). Developing a culturally specific mental wellness video game with and for Inuit youth: Learnings from the Virtual Qaggiq project. [Workshop]. Canadian Psychological Association 86th Annual National Convention, St. John’s, NL.

Singh, Y., Thomas, A., Qaunaq, R., Qatsiya, B., Armour, L., Bohr, Y. (2025, June 12-15). A Nunavummiut led process of co-development and psychometric evaluation of the Inuit-SPARX Wellness Questionnaire. [Poster Presentation]. Canadian Psychological Association 86th Annual National Convention, St. John’s, NL.

Singh, Y., Thomas, A., Qaunaq, R., Qumuatuq, M., Bohr, Y., Armour, L. (2025, March 28). A Community-driven Approach to Supporting Youth Mental Wellness in Nunavut: The I-SPARX and Virtual Qaggiq Projects. [Workshop]. International Meeting on Indigenous Child Health, Winnipeg, MB.

I-SPARX publications

Bohr, Y., Hankey, J., Thomas, A., Abdelmaseh, M., Armour, L., McCague, H., Barnhardt, J., Oskalns, M., Garvey, N., Singh, Y., Danz, C., Singoorie, C., Qaunaq, R., Oshoweektok, I., Lucassen, M., Merry, S., Shepherd, M., Bornstein, M., Ahmad, F., Shulman, S., and Weiss, J. (2024). A Nunavut community-directed Inuit youth mental wellness initiative: Making I-SPARX fly. International Journal of Circumpolar Health. 83(1). https://doi.org/10.1080/22423982.2024.2401210

Oskalns, M. (2024). A two-eyed seeing approach to evaluating an e-intervention for Inuit youth using Inuit Qaujimajatuqangit [Masters Thesis, York University]. YorkSpace. https://hdl.handle.net/10315/41918

Barnhardt, J. (2023). A study on the effectiveness of I-Sparx for Nunavut youth: Can an e-intervention mental health tool in the form of a computer game improve emotion regulation? [Masters Thesis, York University]. YorkSpace. https://hdl.handle.net/10315/41306

Thomas, A., Bohr Y., Hankey, J., Oskalns, M., Barnhardt & Singoorie, C. (2022). How did Nunavummiut youth cope during the COVID-19 pandemic? A qualitative exploration of the resilience of Inuit youth leaders involved in the I-SPARX project. International Journal of Circumpolar Health, 81(1). https://doi.org/10.1080/22423982.2022.2043577

I-SPARX posters and presentations

Bohr, Y., Thomas, A., Armour, L., Abdelmaseh, M., Barnhardt, J., Singh, Y. & Qaunaq, R. (2024, November 17). Adapting a CBT-based video game for Inuit youth in Nunavut: Lessons learned from a community-directed mental wellness project in the Canadian North. [Presentation]. Association for Behavioural and Cognitive Therapies 58th Annual Convention, Philadelphia, PA.

Bohr, Y., Thomas, A., Armour, L., Abdelmaseh, M., Barnhardt, J., Garvey, N., Singh, Y., Lucassen, M., Oshoweetok, I., & Qaunaq, R. (2024, June 2-5). Supporting youth mental health in Arctic communities: Evaluating the usefulness of Inuit-SPARX (I- SPARX), a culturally adapted cognitive behavioural e-intervention. In Lucassen (chair), Around the world with SPARX: Lessons in digital therapy for adolescents [Symposium]. International Society for Research in Internet Intervention, (ISRII), Limerick, Ireland.

Bohr, Y., Barnhardt, J., Thomas, A., Garvey, N., Singh, Y. (2024, January 26). Supporting youth mental health in arctic communities: Assessing the usefulness of a culturally focused CBT e-intervention. The I-SPARX Nunavut initiative ᑐᙵᓱᒋᑦ [Invited presentation]. DIVERT Mental Health Canada, Toronto, ON.

Garvey, N., Oshoweektok, I., Bohr, Y., Abdelmaseh, M., Thomas, A., Singh, Y., & Barnhardt, J. (2023, October 25-26). Adapting a wellness outcome measure to reflect the preferences of Inuit youth in the evaluation of an e-tool based on Cognitive Behaviour Therapy (I-SPARX) [Poster presentation]. National Summit on Indigenous Mental Wellness, Ottawa, ON.

Kuhne, T., Qaunaq, R., Bohr, Y., Thomas, A., Garvey, N., Singh, Y., & Barnhardt, J. (2023, October 25-26). From SPARX to I-SPARX: A youth- and community-directed process of culturally-adapting an Inuit-specific Cognitive Behaviour Therapy-based computer game [Poster presentation]. National Summit on Indigenous Mental Wellness, Ottawa, ON.

Singh, Y., Hankey, J., Garvey, N., Bohr, Y., Abdelmaseh, M., & Barnhardt, J. (2023, April 28). Evaluating the potential of CBT-based gaming intervention to support mental wellness in Inuit youth [Poster presentation]. Let’s Talk about Youth Conference, Toronto, ON.

Hankey, J., Abdelmaseh, M., Thomas, A., Garvey, N., Singh, Y., Puric, E., Barnhardt, J., & Bohr, Y. (2022, November 22). Reflections on culture- and youth-informed knowledge mobilization in the I-SPARX project [Invited presentation]. The Dr. Eric Jackman Health Scholars Learning Forum, Toronto, ON.

SPARX Publications

Bohr, Y., Litwin, L., Hankey, J. R., McCague, H., Singoorie, C., Lucassen, M. F., Shepherd, M., & Barnhardt, J. (2023). Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial. JMIR Serious Games, 11(1), e38493. https://doi.org/10.2196/38493

Litwin, L., Hankey, J., Lucassen, M., Shepherd, M., Singoorie, C. & Bohr, Y. (2022). Reflections on SPARX, a Self-Administered e-Intervention for Depression, for Inuit Youth in Nunavut. Journal of Rural Mental Health. https://doi.org/10.1037/rmh0000218

Bohr, Y., Litwin, L., Hankey, J., McCague, H., Singoorie, C., Lucassen, M., Shepherd, M., & Barnhardt, J. (2022). Evaluating the utility of a psychoeducational serious game in protecting Inuit youth from depression: A SPARX pilot modified randomized control study. Journal of Medical Internet Research (JMIR Serious Games). https://preprints.jmir.org/preprint/38493/accepted

Bohr, Y., Litwin, L., Flett, G., Rawana, J., G., Healy, G. & Dion, S. (2016). Making SPARX fly in Nunavut: Pilot testing an innovative computer-based intervention for reducing youth depression as a preamble to the development of a culturally specific, community led prevention program. Research report prepared for the Department of Health, Government of Nunavut.

COVID-R Publications

COVID-R posters and presentations

Singh, Y., Garvey, N., Thomas, A., Bohr, Y., Qaunaq, R. (2024, April 19). The Path Forward: A Focus on Resources Needed to Optimize Post Pandemic Resilience for Nunavummiut. Let’s Talk About Youth Conference, University of Guelph, Guelph, ON.

Thomas, A., OskaIns, M., Garvey, N., Bohr, Y., & Singoorie, C. (2022, September 23). How did Nunavummiut youth cope during the COVID-19 pandemic? A qualitative exploration of the resilience of Inuit youth leaders involved in the I-SPARX project [Invited poster presentation]. The National Summit on Indigenous Mental Wellness, Toronto, ON.