ᖃᕋᓴᐅᔭᒃᑯᑦ ᖃᒡᒋᖅ (VQ)
ᐱᓕᕆᐊᖅ
ᐱᑕᖃᖅᑎᑕᐅᔪᑦ ᐅᑯᓄᖓ

ᑮᓇᐅᔭᖃᑦᑎᑕᐅᓪᓗᓂ ᐆᒧᖓ

ᖃᕋᓴᐅᔭᒃᑯᑦ ᖃᒡᒋᖅ (VQ) ᐱᓕᕆᐊᖅ ᓄᓇᓕᒻᒧᑦ ᑲᒪᒋᔭᐅᔪᖅ ᐱᓕᕆᐊᖅ ᐋᖅᑭᑦᓱᖅᑕᐅᓯᒪᔪᖅ ᐱᓕᕆᔪᒪᓂᖃᕈᑕᐅᖁᓪᓗᒋᑦ ᐃᑲᔪᖅᑐᕐᓗᒋᑦ ᐃᓱᒪᒃᑯᑦ ᖃᓄᐃᑦᑕᐃᓕᒪᓂᖏᑦ ᐃᓄᒻᒪᕇᑦ ᒪᒃᑯᑦᑐᑦ ᓄᓇᕗᒻᒥ.
ᓄᓇᕗᒻᒥᐅᑦ ᐃᓱᒫᓘᑎᖏᑦ ᑲᒪᒋᔭᐅᖁᓪᓗᒋᑦ ᐊᒥᓲᓗᐊᖅᑐᑦ ᓄᒫᓱᖃᑦᑕᖅᑐᑎᑦ ᓯᕘᕋᔪᓪᓗ ᒪᒃᑯᑦᑐᑦ, ᖃᕋᓴᐅᔭᒃᑯᑦ ᖃᒡᒋᖅ ᐱᓕᕆᐊᖅ ᑲᑎᖅᓱᐃᑎᑦᓯᕗᖅ ᐃᓄᒻᒪᕇᑦ ᐃᓕᖅᑯᓯᑦᑎᐊᕚᓗᖏᓐᓂᒃ ᑖᒃᑯᓄᖓ ᐅᓪᓗᒥᐅᔪᖅ ᖃᕋᓴᐅᔭᓕᕆᔾᔪᑎᓄᑦ, ᐊᑐᖅᑕᐅᔪᓐᓇᖅᓯᑎᑕᐅᓪᓗᓂ ᐊᒻᒪᓗ ᐊᑐᖅᑕᐅᓗᓂ ᖃᕋᓴᐅᔭᒃᑯᑦ ᐊᑐᖅᑕᐅᒍᓐᓇᕐᓂᖓ ᐃᓱᒪᒃᑯᑦ ᐋᓐᓂᐊᖅᑕᐃᓕᒪᓂᕐᒧᑦ ᐃᑲᔪᖅᑐᐃᓂᖅ ᐊᒻᒪᓗ ᐃᒻᒥᓂᒃ ᐋᓐᓂᓗᐊᕐᔭᐃᑎᑦᑎᒍᑕᐅᓗᓂ. ᖃᕋᓴᐅᔭᒃᑯᑦ ᖃᒡᒋᖅ ᑲᒪᒋᔭᐅᔪᒪᓂᖃᖅᓯᒪᔪᖅ ᐱᖅᑯᓯᑐᖃᕐᒦᙶᖅᑐᒥᒃ ᐃᓄᐃᑦ ᖃᒡᒋᖓ, ᑲᑎᕝᕕᒃ ᑲᑐᔾᔨᓗᑎᑦ ᖃᐅᔨᒪᓂᐅᔪᓂᒃ ᐊᒻᒪᓗ ᓴᙵᑦᑎᑕᐅᓗᓂ ᐃᓅᖃᑎᒌᓐᓂᖅ. ᖃᕋᓴᐅᔭᒃᑯᑦ ᖃᒡᒋᖅ ᐱᙳᐊᖅ ᑕᐅᑐᙳᐊᒃᑲᓐᓂᖅᑎᑦᑎᔪᖅ ᑕᒪᔅᓱᒪᑉ ᐃᓂᖓᓂᒃ ᖃᕋᓴᐅᔭᒃᑯᑦ ᑐᑦᑕᕐᕕᒃ ᒪᒥᓴᕈᑎᒋᔭᐅᓗᓂ, ᑲᓱᖅᑎᑦᑎᓗᑎᑦ, ᐊᒻᒪᓗ ᒪᑭᒃᑲᓐᓂᖅᑎᑦᑎᒍᑕᐅᓗᓂ ᐃᓄᐃᑦ


ᑎᓕᔭᐅᔾᔪᑎᒋᓯᒪᔭᕗᑦ ᐱᓇᓱᐊᒐᕗᑦ ᐃᑲᔪᖅᑐᕐᓗᒋᑦ ᐃᓄᒻᒪᕇᑦ ᒪᒃᑯᑦᑐᑦ ᐱᕙᓪᓕᐊᒍᑎᒋᔭᐅᓗᓂ ᐊᒻᒪᓗ ᐆᑦᑐᕋᖅᑕᐅᓗᓂ ᐊᔾᔨᐅᙱᑦᑐᖅ ᖃᕋᓴᐅᔭᒃᑯᑦ ᐃᑲᔫᑎ ᐊᑐᖅᑕᐅᔪᓐᓇᖅᑐᖅ: ᖁᕕᐊᓇᖅᑐᖅ ᐊᑐᕈᒪᓪᓗᒍ ᖃᕋᓴᐅᔭᒃᑯᑦ ᐱᙳᐊᒐᖅ ᑲᑎᑦᑎᑦᑎᔪᖅ ᐃᓄᐃᑦ ᐃᓕᖅᑯᓯᖓᒍᑦ ᐱᖅᑯᓯᖏᓐᓂᒃ ᖃᓄᐃᓕᐅᕈᓘᔭᖅᑎᑦᑎᓪᓗᓂ ᐊᑲᐅᙱᓕᐅᕈᑎᓂᒃ ᐋᖅᑮᑎᑦᑎᒋᐊᒻᒪᕆᑎᑦᑎᓲᕐᒥᒃ ᐊᒻᒪᓗ ᖃᓄᐃᑦᑕᐃᓕᓂᕐᒥᒃ. ᑲᒪᒋᔭᖃᕐᓂᐊᕐᓂᕋᖅᓯᒪᕗᒍᑦ ᐋᖅᑭᑦᓱᐃᖃᑎᒌᓪᓗᑕ ᐃᑲᔫᑎᓂᒃ ᐃᓄᒻᒪᕇᑦ ᒪᒃᑯᑦᑐᑦ ᓯᕗᓕᖅᑎᖏᓪᓗ, ᐃᓐᓇᒻᒪᕇᑦ, ᐊᒻᒪᓗ ᓄᓇᓕᒻᒥᐅᑕᐅᔪᑦ, ᖃᐅᔨᒪᓇᑦᑎᐊᖁᓪᓗᒋᑦ ᑕᒪᐃᓐᓂᓕᒫᑦᓯᐊᖅ ᖃᕋᓴᐅᔭᒃᑯᑦ ᖃᒡᒋᖅ ᐊᔾᔨᖃᖁᓪᓗᒍ ᓂᐱᖏᑦ ᐱᒻᒪᕆᒋᔭᖏᓪᓗ ᓄᓇᓖᑦ ᐱᔨᑦᑎᖅᐸᑦᑕᕗᑦ. ᒪᑭᒃᑲᓐᓂᓴᕋᐃᑎᑦᑎᖁᔨᒧᑦ ᐊᒻᒪᓗ ᐃᑲᔪᖅᑐᐃᓪᓗᑕ ᐃᑉᐱᓐᓂᖓᓂᒃᑯᑦ ᖃᓄᐃᑦᑕᐃᓕᒪᓂᖅ, ᐱᓕᕆᐊᖃᕈᒪᓕᖅᑎᓐᓇᓱᐊᕐᓂᐊᖅᑕᕗᑦ ᐃᓄᒻᒪᕇᑦ ᒪᒃᑯᑦᑐᑦ ᐊᑐᕋᑦᓴᒥᒃ ᐊᔪᕈᓐᓃᕈᑎᓂᒃ ᐊᒻᒪᓗ ᓇᒻᒥᓂᖅ ᓇᓗᖅᑯᓯᙱᑦᓯᐊᕐᓂᖅᓴᐅᒻᒪᕆᓕᖁᓪᓗᒋᑦ ᐱᕈᖅᐸᓪᓕᐊᑎᑦᑎᔾᔪᑕᐅᓲᑦ.
ᑲᑎᓗᒋᑦ 60 ᐃᒻᒥᓂᔅᓱᑦᑐᑦ, ᓄᓇᕗᒥᐅᑕᐃᑦ, ᓄᓇᕕᒻᒥᐅᑕᐃᑦ, ᓄᓇᑦᓯᐊᕗᒻᒥᐅᑕᓂᒃ, ᓄᓇᔅᓯᐊᒥᐅᑕᓂᒃ, ᕗᑎᔅ ᑲᓚᒻᕕᐊᒥᐅᑕᓂᒃ, ᐊᒻᒪᓗ ᐋᓐᑎᐅᕆᔪᒥᐅᑕᓐᓂᒃ ᐃᑲᔪᖅᓯᒪᔪᓂᒃ ᓴᓇᔭᐅᑎᓪᓗᒍ ᐊᔾᔨᓪᓗᐋᐸᓗᖓ ᖃᒡᒋᐊᖅ ᐱᙳᐋᕈᑎ.
ᖃᐅᔨᒋᐋᓚᐅᒃᑭᑦ ᐱᙳᐊᓂᒻᒧᑦ ᐱᑖᕈᑎᒋᒍᓪᓇᑦᑕᑎᑦ
ᐱᓕᕆᐊᖃᕐᓂᐊᕐᓂᕋᖅᓯᒪᓪᓗᑕ ᐃᖅᑲᓇᐃᔭᖃᑎᒌᑦᑐᒍᑦ ᐃᓕᒌᓕᖅᓯᒪᓪᓗᑕ ᐱᓇᓱᐊᒐᖃᕐᓂᑦᑎᓐᓄᑦ ᐃᑲᔪᖅᑐᕐᓗᒋᑦ ᐃᓄᒻᒪᕇᑦ ᒪᒃᑯᑦᑐᑦ ᓄᓇᕗᒻᒥ ᐋᖅᑭᑦᓱᐃᓂᑎᒍᑦ ᐃᓱᒪᒃᑯᑦ ᖃᓄᐃᑦᑕᐃᓕᒪᓂᕐᒧᑦ ᐃᑲᔫᑎᓂᑦ ᐊᔾᔨᖃᕐᓗᒋᑦ ᐊᔾᔨᐅᙱᑦᑐᓂᒃ ᐃᓕᖅᑯᓯᕐᒥᒃ ᐊᑐᖃᑦᑕᕐᓂᑯᒥᓂᖏᑦ ᐊᒻᒪᓗ ᓄᓇᓖᑦ ᑭᙴᒪᒋᔭᖏᑦ.
ᐊᕐᕌᒍᓄᑦ ᐊᒥᓲᓕᖅᑐᓄᑦ, ᐃᖅᑲᓇᐃᔭᖃᑎᖃᖃᑦᑕᕐᓂᑰᕗᒍᑦ ᐊᔾᔨᒌᙱᑦᑐᕈᓘᔭᕐᓂᒃ ᐃᓄᒻᒪᕇᑦ ᒪᒃᑯᑦᑐᑦ ᓯᕗᓕᖅᑎᖏᓐᓂᒃ, ᐃᓐᓇᒻᒪᕆᓐᓂᒃ, ᐃᓕᖅᑯᓯᓕᕆᓂᕐᒧᑦ ᐅᖃᐅᔾᔨᒋᐊᖅᑎᓂᑦ, ᐊᒻᒪᓗ ᓄᓇᓕᒻᒥᐅᑕᕐᓂᒃ, ᑐᑭᖃᐅᑦᑎᐊᖅᑐᒥᒃ ᑲᓱᖅᓯᒪᖁᓪᓗᒋᑦ 9 ᓄᓇᓕᓐᓂ ᓄᓇᕗᒻᒥ. ᑕᒪᒃᑯᑎᒎᓇᖅ ᐱᓕᕆᖃᑎᒌᓐᓂᑦᑎᒍᑦ, ᑲᑎᑎᑦᑎᕗᒍᑦ ᐱᖅᑯᓯᑐᖃᖅᑎᒍᑦ ᐃᓄᒻᒪᕇᑦ ᖃᐅᔨᒪᓂᖏᑦ – ᐃᓄᐃᑦ ᖃᐅᔨᒪᔭᑐᖃᖏᑦ – ᐊᒻᒪᓗ ᐅᓪᓗᒥᐅᓕᖅᑐᖅ ᖃᕋᓴᐅᔭᒃᑯᑦ ᐊᑐᖅᑕᐅᔪᓐᓇᓕᖅᑐᑦ ᐋᖅᑭᑦᓱᐃᖁᓪᓗᑕ ᐃᑲᔪᖅᑐᐃᓇᖅᑐᒥᒃ, ᐊᑐᕋᑦᓴᒥᒃ, ᐊᒻᒪᓗ ᐃᓕᖅᑯᓯᑎᒍᑦ ᑐᙵᕕᓕᓐᓂᒃ ᐊᑐᕋᑦᓴᓂᑦ.
ᐃᖅᑲᓇᐃᔮᕆᓪᓗᐊᑕᖅᑕᕗᑦ ᖃᕋᓴᐅᔭᒃᑯᑦ ᖃᒡᒋᖅ, ᖃᕋᓴᐅᔭᒃᑯᑦ ᐃᓂᑦᓴᖅ ᓴᖅᑭᖅᑎᑕᐅᔪᒪᓕᓚᐅᖅᓯᒪᕗᖅ ᐱᖅᑯᓯᑐᖃᖅᑎᒍᑦ ᐃᓄᒻᒪᕇᑦ ᑲᑎᕝᕕᒋᔪᓐᓇᕐᓗᓂᐅᒃ ᒪᒃᑯᑦᑐᑦ ᑲᑎᑦᑐᓐᓇᕐᓗᑎᑦ, ᖃᐅᔨᓴᕐᓗᑎᑦ ᐃᓕᖅᑯᓯᕐᒥᓂᒃ, ᐊᒻᒪᓗ ᐊᑐᕈᓐᓇᕐᓗᑎᑦ ᐃᓱᒪᒃᑯᑦ ᖃᓄᐃᑦᑕᐃᓕᒪᓂᕐᒧᑦ ᐃᑲᔫᑎᓂᑦ ᐋᖅᑭᑦᓱᖅᑕᐅᓯᒪᔪᑦ ᑖᒃᑯᓄᖓ. ᑕᒪᒃᑯᐊ ᐃᑲᔫᑎᑦᓴᑦ, ᖃᕋᓴᐅᔭᒃᑯᑦ ᐊᑐᕋᑦᓴᐅᔪᑎᒍᑦ ᐊᑐᖅᑐᒥᓃᑦ ᐱᙳᐊᕈᑎᒋᔭᑦᓴᑦ, ᐋᖅᑭᑦᓱᖅᑕᐅᓯᒪᔪᑦ ᐃᑲᔪᖅᑕᐅᖁᓪᓗᒋᑦ ᒪᒃᑯᑦᑐᑦ ᐊᑦᓱᕈᖅᑎᓪᓗᒋᑦ ᐊᑦᓱᕈᓗᐊᖅᑐᑦ, ᓯᕘᕋᔪᑦ, ᐊᒻᒪᓗ ᐋᓐᓂᓗᐊᖅᓯᒪᔪᑦ ᑐᙵᕕᖃᑦᓴᐃᓐᓇᕐᓗᑎᑦ ᐃᓕᖅᑯᓯᖓᓂᒃ ᑭᓇᐅᓂᕐᒥᓂᒃ ᐊᒻᒪᓗ ᓄᓇᓕᒻᒥᐅᑦ ᐱᒻᒪᕆᒋᔭᖏᑦ.


ᐅᑉᐱᕈᓱᑉᐳᒍᑦ ᐃᑉᐱᒋᑦᑎᐊᕐᓗᒋᑦ ᓯᓚᑐᓂᖏᑦ ᐃᓄᒻᒪᕇᑦ ᐱᖅᑯᓯᖏᑦ ᐊᒻᒪᓗ ᐊᑐᓕᖅᑎᑕᐅᓗᑎᑦ ᐊᑐᖅᑕᐅᓯᒪᓂᑯᑦ ᑐᙵᕕᒋᓪᓗᒋᑦ ᖃᐅᔨᔭᒥᓃᑦ ᐃᓱᒪᒃᑯᑦ ᐋᓐᓂᐊᖅᑕᐃᓕᒪᔾᔪᓰᑦ ᐊᑐᖅᑕᐅᓲᑦ, ᖃᐅᔨᒪᑦᑎᐊᕐᓗᑎᑦ ᑕᒪᐃᓐᓂ ᐃᑲᔫᑎ ᐋᖅᑭᑦᓱᖅᑕᕗᑦ ᑐᑭᒧᐊᕈᑎᒋᔭᐅᔪᑦ ᓂᐱᒋᔭᐅᔪᓂᒃ ᐊᒻᒪᓗ ᑭᙴᒪᒋᔭᐅᔪᓂᒃ ᓄᓇᓕᓐᓂ ᐱᔨᑦᑎᖅᐸᑦᑕᑦᑎᓐᓂ. ᖃᐅᔨᒪᔭᐅᔪᑦ ᑲᑐᔾᔭᐅᓂᖏᑎᒍᓪᓘᓐᓃᑦ, ᒪᒃᑯᑦᑐᓄᑦ ᓯᕗᒃᑲᖅᑖᖑᔪᑦ ᑲᑎᒪᓂᐅᔪᑎᒍᑦ; ᐅᕝᕙᓘᓐᓃᑦ ᓄᓇᓕᓐᓂ ᖃᓄᐃᓕᐅᕈᑎᒋᔭᖏᑎᒍᑦ, ᑕᕝᕙᐅᒐᑦᑕ ᐋᖅᑮᓗᑕ ᐊᑯᓂᐅᔪᒧᑦ ᐊᑦᑐᐃᓂᖃᐅᖅᑐᓂᒃ ᒪᑭᒃᑲᓐᓂᒻᒪᕆᓕᕐᓗᑕ ᐊᒻᒪᓗ ᐃᓅᖃᑎᖃᓕᕐᓗᑕ.
ᑖᓐᓇ ᐱᓕᕆᐊᖅ ᐱᒋᐊᕈᑎᒋᔭᐅᑐᐃᓐᓇᖅᑐᖅ ᐊᑯᓂᐅᔪᒧᑦ ᑕᐅᑐᙳᐊᖅᑕᐅᔪᒧᑦ ᐊᑐᖅᑕᐅᔪᒪᓛᖅᑐᒧᑦ. ᐱᕈᖅᐸᓪᓕᐊᑎᓪᓗᑕ, ᓄᓇᓖᑦ ᖃᐃᖁᕙᕗᑦ, ᒪᒃᑯᑦᑐᑦ, ᐊᒻᒪᓗ ᓯᕗᓕᖅᑎᐅᔪᑦ ᐃᓚᐅᕝᕕᒋᓗᑎᒍᑦ ᑕᕝᕙᓂ ᐊᑐᖅᑕᑦᑎᓐᓂ. ᑕᒪᑉᑕ, ᓯᕗᓂᑦᓴᓕᐅᖅᑐᒍᑦ ᒪᒃᑯᑦᑐᑦ ᐃᓄᒻᒪᕇᑦ ᐱᓕᕆᐊᖃᕈᓐᓇᓕᖅᑎᓪᓗᒋᑦ, ᑲᓱᖅᓯᒪᓗᑎᑦ ᐃᓅᖃᑎᖃᑦᑎᐊᓕᕐᓗᑎᑦ, ᐊᒻᒪᓗ ᐃᑲᔪᖅᑐᖅᑕᐅᓗᑎᑦ ᐃᓱᒪᒃᑯᑦ ᖃᓄᐃᑦᑕᐃᓕᒪᓂᒃᑯᑦ ᐊᖅᑯᑎᒋᔭᖏᑦ ᐊᑐᕐᓂᐊᖅᑕᖏᑦ.
Read about our previous two mental wellness initiatives in Nunavut –
MAKING I-SPARX FLY IN NUNAVUT
Our team, in collaboration with the Gov. of NU, brought a mental wellness game called SPARX from New Zealand to Nunavut. Inuit youth said SPARX was helpful, but that it needed to feel more like home. So, with the help of youth and community members across Nunavut, the game was adapted for Inuit culture and called I(Inuit)-SPARX! The I-SPARX game teaches CBT-based skills, like problem-solving, dealing with negative thoughts, and relaxation, through fun challenges that help support Inuit youth mental wellness. 121 youth, from 16 communities across NU found the game to be helpful. It’s now available for free on request.
Click the image to check out the I-SPARX project website!
COVID-19 RESILIENCE PROJECT
Inuit youth and communities expressed the need for a study to better understand how the pandemic impacted their mental health and their families, to work together to support youth and families during periods of social isolation and lockdowns. Our team, collaborated with youth, Elders, and community members to listen to their stories and experiences during COVID-19. Together, we explored which tools and resources were most helpful during the lockdown and shared ideas on how to stay connected during hard times. This project helped guide future supports for Inuit youth and families facing periods of social isolation.
Click the image to check out the COVID-19 Resilience project website!

ᑕᒪᑉᑕ, ᓂᕆᐅᑉᐳᒍᑦ ᐋᖅᑭᑦᓱᐃᓂᐊᕋᑦᑕ ᐊᒻᒪᓗ ᐆᑦᑐᕋᕐᓗᑕ ᖃᕋᓴᐅᔭᖅᑎᒍᑦ ᐃᑲᔫᑎᒥᒃ ᖁᕕᐊᒋᔭᐅᔪᓐᓇᖅᑐᒥᒃ, ᐊᒻᒪᓗ ᐊᑑᑎᖃᑦᑎᐊᕐᓂᕋᖅᑕᐅᓯᒪᓪᓗᓂ ᐊᒻᒪᓗ ᐃᑲᔪᖅᑐᐃᓂᖃᖅᑐᓂ, ᐊᒥᓱᓄᑦ ᒪᒃᑯᑦᑐᓄᑦ ᓄᓇᕗᒻᒥ.



NUWellnessGames−ᒃᑯᑦ ᐱᓕᕆᔨᖏᑦ ᐃᓚᐅᖃᑕᐅᓚᐅᖅᓯᒪᔪᑦ ᐃᓕᖅᑯᓯᕆᔭᐅᔪᒥᒃ ᓱᖏᐅᑎᑎᑦᑎᓪᓗᑎᑦ I-SPARX ᐃᓱᒪᒃᑯᑦ ᖃᓄᐃᑦᑕᐃᓕᒪᓂᕐᒧᑦ ᐱᙳᐊᕈᑎᒥᒃ. ᐃᓄᒻᒪᕇᑦ ᒪᒃᑯᑦᑐᑦ, ᓄᓇᓕᒻᒥᐅᑕᔪᑦ, ᐊᒻᒪᓗ ᐃᓐᓇᒻᒪᕇᑦ ᐃᖅᑲᓇᐃᔭᖃᑎᒌᓚᐅᖅᑐᑦ I-SPARX ᐱᙳᐊᕈᑎᒥᒃ, ᓴᓇᔭᐅᒋᐊᙵᓚᐅᖅᓯᒪᓪᓗᓂ ᓂᐅ ᔩᓚᓐᒥᒃ, ᐃᓄᒻᒪᕇᑦ ᐃᓕᖅᑯᓯᖓᓄᑦ. ᒪᒃᑯᑦᑐᑦ ᐆᑦᑐᕋᖅᑐᒥᓃᑦ ᓱᖏᐅᑎᔭᐅᓯᒪᔪᖅ I-SPARX ᐱᙳᐊᕈᑎᒥᒃ ᐃᑲᔫᑎᖃᕈᓐᓇᕐᓂᕋᓚᐅᖅᑐᑦ, ᑭᓯᐊᓂᓕ ᐊᒥᓱᑦ ᑕᑯᔪᒪᒃᑲᓐᓂᒻᒪᕆᑦᑐᓂᑦ ᐃᓕᖅᑯᓯᖓᓂᒃ ᐱᙳᐊᕈᑎᒥᒃ. ᑕᐃᒪᐃᒻᒪᑦ ᓴᖅᑭᖅᑐᒥᓂᐅᓪᓗᓂ ᖃᕋᓴᐅᔭᒃᑯᑦ ᖃᒡᒋᖅ ᐱᙳᐊᕈᑎᒥᒃ ᐱᙳᖅᑐᓂ, ᐱᙳᐊᕈᑎ ᐋᖅᑭᑦᓱᖅᑕᐅᓯᒪᔪᖅ ᐃᓄᒻᒪᕆᓐᓄᑦ ᒪᒃᑯᑦᑐᓄᑦ ᑭᓱᑕᖃᓚᐅᙱᑦᑐᓂ ᐱᕈᖅᑐᒥᓂᐅᓪᓗᓂ, ᐱᙳᐊᕈᑎ ᑐᙵᕕᓕᒃ ᑕᒪᐃᓐᓂ ᐃᓄᒻᒪᕇᑦ ᐃᓕᖅᑯᓯᖓᓂᒃ ᐊᒻᒪᓗ ᐱᒻᒪᕆᒋᔭᖏᓐᓂᒃ. ᖃᐅᔨᒋᐊᕐᓗᒍ ᐊᓪᓕᕐᒥ ᖃᓄᖅ ᐃᓱᒪᒋᔭᐅᒋᐊᙵᓕᕐᓂᕐᒪᖔᖅ ᖃᕋᓴᐅᔭᒃᑯᑦ ᖃᒡᒋᖅ ᐱᙳᐊᕈᑎ.
ᑲᒪᒋᔭᖃᕆᐊᕐᓂᕗᑦ ᐱᓕᕆᖃᑎᒌᒍᑕᐅᓯᒪᓪᓚᕆᑉᐳᖅ ᐊᒻᒪᓗ ᐃᑉᐱᒍᓱᖃᑎᒌᓐᓂᕐᒥᒃ.
ᖃᕋᓴᐅᔭᒃᑯᑦ ᖃᒡᒋᖅ ᐱᙳᐊᕈᑎ ᐋᖅᑭᑦᓱᖅᑕᐅᓚᐅᖅᓯᒪᔪᖅ ᐃᑲᔪᖅᑐᖅᑕᐅᖁᓪᓗᒋᑦ ᒪᒃᑯᑦᑐᑦ ᓴᙵᑦᑎᕆᒃᑲᓐᓂᒻᒪᕆᓪᓗᑎᑦ ᐃᓅᖃᑎᖃᕈᓐᓇᕐᓂᖏᓐᓂᒃ ᐊᒻᒪᓗ ᐃᓕᖅᑯᓯᖏᑦ ᐱᒻᒪᕆᒋᔭᖏᑦ ᐊᒻᒪᓗ ᐃᓱᒪᒃᑯᑦ ᖃᓄᐃᑦᑕᐃᓕᒪᓂᕐᒧᑦ ᐊᓂᒎᑎᖃᕈᓐᓇᖁᓪᓗᒋᑦ ᐊᑦᓱᕈᕐᓇᖅᑐᒃᑰᓕᖅᑎᓪᓗᒋᑦ. ᐱᓕᕆᔨᕗᑦ ᒫᓐᓇ ᐃᓕᖕᓂᒃ ᐆᑦᑐᕋᖁᔨᕗᑦ ᐱᙳᐊᕈᑎᒥᒃ ᐊᒻᒪᓗ ᖃᓄᐃᒻᒪᖔᖅ ᐅᖃᐅᓯᖃᕈᑕᐅᓪᓗᑎᑦ.

ᖃᕋᓴᐅᔭᒃᑯᑦ ᖃᒡᒋᖅ ᐊᓯᒥᓄᑦ ᓈᓚᑦᑕᐅᔭᕆᐊᖃᙱᑦᑐᓂ, ᐱᙳᐊᕐᓇᖅᑑᓪᓗᓂ ᐱᔪᓐᓇᖅᑎᑦᑎᕗᖅ ᐃᓄᒻᒪᕇᑦ ᒪᒃᑯᑦᑐᑦ ᐊᑐᕈᓐᓇᖅᑐᑦ ᓄᑖᕐᓂᒃ ᐃᑲᔫᑎᓂᑦ ᑐᙵᕕᖃᖅᑐᒥᒃ ᐱᖅᑯᓯᕐᒥᒃ, ᑐᑭᒧᐊᑦᑎᑕᐅᓪᓗᑎᑦ ᓄᓇᓕᒻᒧᑦ, ᐊᒻᒪᓗ ᐋᖅᑭᑦᓱᖅᑕᐅᓯᒪᔪᑦ ᐃᑲᔪᖅᑕᐅᖁᓪᓗᒋᑦ ᐱᕈᖅᐸᓪᓕᐊᔪᓐᓇᕐᓂᖏᑦ.


















