Our Team

Steering Team

Nunavut team

York University team

Game Developers

Partners & Collaborators

Cultural Advisors

Tobi Tookoome

Tobi Pameok Tookoome is a daughter, aunt, mother, and a grandmother. Tobi lives in Baker lake with her family. She loves the great outdoors and creating memories. Tobi believes that it is important to be true to yourself and to let life unfold.

Chelsea Singoorie

Chelsea Singoorie, Cultural Advisor for the Virtual Qaggiq Project and Founder of Nunabox, is a leader in culturally relevant community engagement rooted in Inuit Qaujimajatuqangit (IQ). Originally from Pond Inlet, Nunavut, she is fluent in Inuktitut, English, and French and divides her time between New Brunswick and Iqaluit. Through Nunabox, Chelsea has developed asset-based wellness programs and led community-driven economic initiatives, ensuring projects are built on collaboration, trust, and respect. She has played a key role in initiatives such as the Health & Nutrition Learning Experience for Nunavut Youth (Canadian Space Agency, 2022-2024), the Qaggiq Affordable Housing Model (Impact Canada, 2020-2022), and the Kattingannik Smart Cities Proposal (2018-2019), bridging innovation with Inuit cultural values.

Nunavut based Researchers

Aggiu Dimitruk

Aggiu Dimitruk, also known as Naullaq, is an Inuk raised in Cambridge Bay, Nunavut. Currently studying Inuit Studies at Nunavut Sivuniksavut, she is passionate about advocacy, mental health, sports, and practicing Inuit traditions. Through recent moves to Iqaluit and Ottawa for school, she remains dedicated to deepening her connection to Inuit culture and language while working to support her community and youth well-being. She believes that connecting with culture and language is essential for mental wellness education, helping to build resilience, identity, and belonging, especially for youth. Contributing to this project allows her to express these passions in a meaningful way.

Grace Tookoome

Grace Tookoome is from Baker Lake, Nunavut, and has been involved with I-SPARX since its very first youth recruitment sessions across the territory. When the project came to Baker Lake, she joined to share ideas about incorporating Inuit culture into the game, something she deeply values as she continues to learn more about her own culture. For Grace, one of the most meaningful aspects of working with NuWellnessGames is how it embraces family. As a parent, finding childcare can sometimes be a challenge, but this project creates space for parents to be fully involved—welcoming not just youth, but their children as well. Being able to bring her baby, Desmond, to retreat days has made all the difference, allowing her to contribute while staying close to him. She is grateful to be part of a team that truly understands and supports the realities of community and family life.

Iola Oshoweetok

Iola Anugaa Oshoweetok is from Kinngait, Nunavut. As an Inuk youth, he is excited to be part of a project that started from the ground up and has grown into something meaningful. Seeing the progress made so far and looking ahead to what’s next continues to inspire him. In his free time, Iola enjoys spending time with friends and family. He is also passionate about sports, especially hockey, which has always been one of his favorite activities.

Jamilyn Kalluk

I’m Jamilyn Kalluk, and I hail from the picturesque town of Arctic Bay. As a mother of two lovely children, my life is filled with joy and excitement. When I’m not busy parenting, you can find me strolling through the Arctic landscape on a sunny day, soaking up the serene atmosphere, or spending quality time with my family. We love going on picnics, having bonfires, and playing in the snow together in the winter- it’s the perfect way to appreciate the beauty of nature and create lasting memories. I envision myself as an amazing mom and role model, inspiring my kids to grow into compassionate, driven, and joyful individuals who live life to the fullest, pursue their passions, and make a positive impact in the world.

Leo Temela

Leo Matthew Temela was born in Kimmirut, Nunavut, a small community in the southern region of Baffin Island. He speaks Inuktitut and a bit of French and grew up surrounded by sports, outdoor play, and music, inspired by his father. Known as Papu in childhood—meaning “little boy”—he later earned the nickname Inukutaa, meaning “tall person/Inuk.” Now splitting his time between Quebec City and Kimmirut, he is pursuing a future in music while staying connected to his community. His creativity extends beyond music, contributing to projects like a short feature film and earning a Respect in Sport certificate. Being part of Virtual Qaggiq allows him to collaborate, learn, and share knowledge in a meaningful way. He hopes the game will carry a piece of Inuit culture forward, whether through gameplay or the simple joy of seeing it downloaded in his community.

Letia Kalluk

Letia Kalluk is a proud Inuk woman and an aspiring Inuktitut musician from Nunavut. Deeply connected to her Inuit heritage, Letia writes and performs music in Inuktitut, blending traditional influences with contemporary sounds. She is passionate about preserving the Inuit language and culture through music. In addition to her music, Letia is a strong advocate for youth mental health in her community and territory. Letia believes mental health is very important now more than ever and we must prioritize providing youth with the tools and support they need to navigate the challenges they face. By fostering resilience and creating safe spaces for open conversations, we can help build a healthier future for our communities. Letia is dedicated to the Virtual Qaggiq project, a program aimed at helping youth in Nunavut develop mental health coping mechanisms. Through this initiative, she hopes to make a positive impact on the well-being of young people within Inuit culture and Nunavummiut communities.

Rosemary Alivaktuk

Rosemary Annie Oungaaq Alivaktuk is from Pangnirtung, Nunavut. She is very excited to see imagination come together in one place, especially through her artwork in this Virtual Qaggiq project. Rosemary loves hands-on creativity, working with blank pages and canvases to bring ideas to life. From an early age, she found joy in doodling on schoolwork, a reflection of her deep love for art.

Other members of the team:

Brooke Qatsiya, Candace Barnabas, Ethan Manning, Ernie Lyall, and Tyrone Pewatooalook.

YorkU based Researchers

Stephanie McKenzie Graduate Student

Stephanie hopes to become one of Canada’s few Indigenous clinical psychologists. In her spare time, Stephanie models for Indigenous designers, hopefully doing justice in sharing their exceptional talent. She eats fresh bannock with strawberry jam with her family and dances in her ribbon skirt or beaded earrings at Indigenous ceremonies. She also has a tiny Yorkie named Niniko. 

Sara Platt Research Assistant

Sara is a NUWellnessGames team member. Sara is happy to be working on this one-of-a-kind project. Sara is also involved in conducting public health research at the Institute for Social Research. Outside of work, you can find her reading, hiking, and collecting rocks out in nature!

Yiyi Zhang – Research Assistant

Yiyi is a member of the NUWellnessGames team and she is an undergraduate student at York University. Yiyi is grateful to be part of the project, where she gets to bring together her love for video games and her academic interests while working alongside a wonderful team. After graduating, she hopes to further her studies in developmental psychology, with a focus on children and youth’s well-being across diverse cultural contexts. Outside of school, she enjoys baking, playing video games, and cuddling her cat named Vyncent.

Isabel AntonelliResearch Assistant

Isabel is a member of the NUWellnessGames team currently pursuing her undergraduate degree. After graduating, she hopes to study social, personality, developmental, and cross-cultural psychology in more detail. Outside of school, Isabel enjoys dancing, reading, baking, and volunteering with children in the Hamilton community.

Neha KhakharResearch Assistant

Neha is a member of the NUWellness Games team. She is currently working towards her undergraduate Psychology degree, hoping to become an occupational therapist or a forensic psychologist. Neha is excited to work on this project due to her appreciation for mental wellness, Inuit culture, and innovative technology. In her free time, she enjoys teaching dance, attending hand-drumming circles, doing yoga, volunteering with children, and spending time with her friends and family.

Sofia Flammini – Research Assistant

Sofia is a member of the NUWellnessGames team currently pursuing her undergraduate degree in Psychology. She is honoured to be working with the team on this unique opportunity to contribute to meaningful research in child development and mental wellness. In her free time, Sofia enjoys volunteering, spending time outdoors, and reading books.

Alanna ClarkeResearch Assistant

Alanna Clarke is a NUWellnessGames team member pursuing her undergraduate degree in psychology. She aspires to become a psychotherapist and a trauma-focused psychologist. She is so grateful and excited to have such a great opportunity to contribute to such impactful research. In her free time, she loves volunteering, exercising, watching her favorite comfort shows (like the Big Bang Theory), and spending time with her two Frenchies!

We Wear Many Hats

Founded in 2018 by industry veterans Mike and Evan Despault after decades of experience at technology giants like Microsoft and Electronic Arts, Many Hats Software brings professional game development expertise to the Virtual Qaggiq project. Our team handles all programming for this iOS and Android mobile game, while also creating custom characters and landscapes inspired by the vision and cultural references provided by Nunavut youth.

What makes this project special for us is the opportunity to transform the artistic concepts and cultural insights from youth into an interactive experience that supports mental health while celebrating Inuit culture. Features such as the Cultural Library offer users a meaningful way to connect with their heritage.

Our collaborative approach involves regular meetings with project partners and youth advisors, where we demonstrate our progress and incorporate their valuable feedback. This ongoing dialogue ensures the game authentically represents Inuit Qaujimajatuqangit while delivering an engaging experience that addresses important issues like bullying and emotional regulation.

At Many Hats Software, we believe technology should serve a purpose beyond entertainment, and we’re honored to contribute our expertise to a project that will provide vital mental health resources to communities where they’re needed most.

Project Funder

Canadian Institute of Health Research (CIHR)


 

Community Partners

Isaksimagit Inuusirmi Katujjiqatigiit Embrace Life Council

Nunabox Media Inc.


 

Community Collaborators

Recreation and Parks Association of Nunavut

Tungasuvvingat Inuit


YorkU Research Collaborators

Dr. Skye Fitzpatrick

Dr. Matthew Keough

Dr. Farah Ahmad

Dr. Robert Allison

Dr. John Eastwood

Dr. Hugh McCague

Dr. Jonathan Weiss


International Research Collaborators

Dr. Marc Bornstein

Dr. Jennifer Jenson

Dr. Shmuel Shulman

Dr. Mathijs Lucassen

Dr. Matthew Shepherd

Dr. Karolina Stasiak


 

Madeleine Qumuaqtuq – Researcher and Cultural Advisor

Madeleine Aasivak Qumuatuq resides in Pangnirtung. An artist and a photographer, she brings in creativity and resourcefulness to the team. Madeleine has held many important roles, serving as the Acting President of the Nunavut Status of Women Council, member of the Government of Nunavut, an advocate and interpreter for the Inuktitut language, and the advisor for Parks Canada. Madeleine is the cultural advisor on the NUWellnessGames team. She advises and assists the inclusion of Inuit Qaujimajatuqangit (IQ), traditional Inuit knowledge and values in the Virtual Qaggiq game.

Reuben Qaunaq – Researcher and Cultural Advisor

Reuben Qaunaq was born in Iqaluit and raised in Ikpiarjuk (Arctic Bay). An artist, athlete, sailor, and cultural educator, he believes his life has been shaped by the land and environment around him. An alumnus of the Ayalik Program, he has sailed with Tall Ships Expeditions Canada and remains deeply connected to his community. As an Inuit Research Assistant and Cultural Advisor at York University, Reuben has contributed to mental wellness initiatives across Nunavut, including Making I-SPARX Fly in Nunavut, Inuit Youth and Families During the COVID-19 Pandemic, and Virtual Qaggiq. He has also served on the Community Economic Development Committee in Arctic Bay and completed the NALUNAIQSIJIIT Program. With over six years of experience as a researcher, youth council member, community facilitator, cultural advisor, and language translator, he is committed to supporting Inuit youth and promoting culturally relevant wellness solutions. Passionate about governance and community well-being, he continues to advocate for youth engagement and remains a dedicated promoter of the program in his community and beyond.

Dr. Yvonne Bohr – Principal Investigator

Yvonne is a settler on the traditional territory of the Mississaugas of the Credit, Haudenosaunee, and Huron-wendat. As a mental health researcher at York University, she has had the enormous privilege of travelling and working in the beautiful territory of Nunavut, and to collaborate with Inuit communities. Yvonne believes that our country’s record when it comes to the rights of children and youth, especially Indigenous youth, leaves a lot to be desired, and that scientists and clinicians have an obligation to help improve this record. It is her conviction that all communities should be entitled to the best available scientifically supported resources and interventions, and that prevention and wellness initiatives  should always be based on the choices of youth and communities themselves. She feels very lucky to be collaborating with and learning from an exceptional team of researchers: youth leaders and members from 8 Nunavut communities, and students and research  assistants at York University who together are developing innovative gamified interventions like the Virtual Qaggiq. Yvonne spends her spare time with her husky Jackson who likes to watch her cook, and joins her for movie nights.

Leigh Armour – Senior Researcher

Leigh is a social worker with thirty plus years supporting infant, child, youth and family mental health. She is committed to anti-oppressive, anti-racist, trauma-informed practice, and dedicated to community-led, clinically-informed, collaborative research. Leigh is a member of the NuWellnessGames Team beginning with the original pilot study of I(nuit)-SPARX and currently contributes to project planning, implementation, management, coordination, and partnerships. Leigh enjoys her time together with family and friends. She loves taking walks exploring Toronto neighbourhoods and going for bike rides and runs in parks and ravines. Enjoying being outdoors in all seasons, Leigh also enjoys being home and reading, knitting, listening to music and playing board games.

Yogita SinghProject Coordinator

Yogita, a sports enthusiast, nature lover, and passionate mental health researcher, is part of the Toronto-based NUWellnessGames team. She is the Project Coordinator of the Virtual Qaggiq project at York University. Yogita is honoured to have had the opportunity to travel across the vastly beautiful Inuit Nunangat, and more importantly to have had the chance to connect with and work alongside an amazing team of Inuit youth and community members. Born in India and later immigrating to Canada at the age of 21, Yogita has a deep appreciation for the role of culture and community in mental wellness research and intervention. She is passionate about supporting individuals and communities with limited access to mental wellness resources. Yogita is truly hopeful that the Virtual Qaggiq game will be a valuable resource for many Nunavummiut. 

Cassie Danz – Content Director

The NUWellness Game Team combines Cassie’s two passions: video games and supporting mental wellness. As the project’s Content Director, Cassie ensures the ideas and visions of the team’s Inuit youth and community members are brought to life in the game. Cassie plans to continue creating and researching serious game interventions. Still, she knows none will be as impactful as the Virtual Qaggiq, with its innovative representation of Inuit culture and community. Cassie has lived in multiple countries (Canada, Netherlands and Singapore). Currently, she lives in Toronto with her two giant cats and one tiny dog but is always looking for the next adventure. 

Alaina Thomas Graduate Student

Alaina is a member of the NUWellness Games team. Over the past five years, she has been honoured to travel across Nunavut, learning from and working alongside Inuit youth and communities. She has assisted the team with the development of the I-SPARX, Covid-Resilience, and Virtual Qaggiq projects. Alaina was born and currently lives in Tkaranto. She is a graduate student at York University, training to be a child and youth psychologist. Her long term goal is to work in Nunavut, providing mental wellness support to Nunavummiut youth and families. Alaina holds a deep respect for Inuit Qaujimajatuqangit principles. She is committed to supporting Inuit in incorporating the wisdom of IQ into the fields of Psychology and virtual wellness technologies. Alaina is very excited for Inuit Nunavummiut to have the chance to test play the finalized Virtual Qaggiq game soon.